![]() ![]() The larger version is just resized (so the grass is taller and covers a bigger area), and due to that it has exactly the same UV map as the normal version. The grass comes in 9 colours (the original one and 8 recolours that fit my set of terrain paints, which can be found HERE), and in 3 versions – a normal one, a bit larger one, and a hill-friendly version that looks good and doesn’t float on uneven terrain. Like I mentioned, the texture is from CS, but not unmodified – I edited it so it fits the UV maps I made, blended the bottom part with different textures (Maxis and my terrain paints), and drew a more ‘grassy’ edge. The bottom part is a mesh part of Maxis base game flowers, the vertical part is made from scratch using planes. This grass is a brand new mesh, but it was strongly based on the CS grass and uses its textures (after all I wanted an alternative version that is very similar but better). ![]() I’ve always liked the grass conversion from Castaway Stories I found ages ago, but there are several issues with it, which eventually made me want to create an alternative version of it. ![]()
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